Streamplay Studio’s Winter Burrow Tops 1M Units Across Platforms

Streamplay Studio's Winter Burrow milestone arrives with 1 million downloads, purchases and player activations, more than A$6 million in total sales and a mobile launch that earned A$153,000 in its first month.
By Josua Ferreira -
  • Winter Burrow has passed 1 million combined downloads, purchases and player activations across PC, console and mobile.
  • The game has earned more than A$6 million in total gross revenue across its platforms.
  • The mobile version, launched on 30 September 2026, drew about 154,000 installs and A$153,000 in gross revenue in its first month.
  • iPhone brought about A$89,000 from free-to-try installs, while Google Play brought A$64,000 from about 6,600 paid downloads.
  • Publisher Noodlecake has more than 85 titles and about 290 million downloads worldwide.
Summarise with AI:

Winter Burrow passes 1 million milestone after mobile launch

Streamplay Studio (ASX: SP8) advised that Winter Burrow, published by its wholly owned subsidiary Noodlecake Studios, has surpassed 1 million combined downloads, purchases and player activations across PC, console and mobile storefronts.

The mobile release, which launched on 30 September 2026, recorded approximately 154,000 installs and generated A$153,000 in gross revenue across iOS and Android in its first month.

The title has also generated more than A$6 million in cumulative gross revenue across supported platforms (ASX: 8 October 2026). The mobile launch extends availability beyond Steam, Xbox and Nintendo Switch.

Headline figures from the release:

  • 1 million combined downloads, purchases and player activations
  • More than A$6 million in cumulative gross revenue
  • Approximately 154,000 mobile installs in the first month
  • Approximately A$153,000 in mobile gross revenue

Mobile launch performance in the first month

Two purchase models, two revenue streams

The mobile release operates under two distinct purchase models. On iOS, players can experience the opening portion of the game for free before unlocking the full title through a one-time in-app purchase, while Google Play offers a paid download.

Winter Burrow Mobile First-Month Performance: iOS vs Google Play

Platform Purchase model Volume Gross revenue
iOS Free opening portion, one-time in-app purchase for full title c. 147,000 installs c. A$89,000
Google Play Paid download c. 6,600 purchases A$64,000
Total n/a c. 154,000 installs Over A$153,000

The revenue figures are gross. The company noted that the figures reflect different purchasing models, with free-to-try installs not representing equivalent paid unit sales.

Developer and publisher

Winter Burrow was developed by independent studio Pine Creek Games and published by Noodlecake.

Ryan Holowaty, CEO of Noodlecake

“There’s something really special about Winter Burrow’s cozy little world. Exploring the woods, gathering supplies and turning your burrow into a home feels like a great fit for mobile. It’s been awesome bringing that experience to phones and seeing more players discover the game!”

How premium indie game publishing works

A paid download requires players to purchase the game before installing it, as on Google Play. A free-to-try model, as on iOS, lets players install the game and try the opening portion before paying once to unlock the full title.

This matters when reading the numbers. The two models produce different install and revenue patterns, so installs are not a direct proxy for sales, and gross revenue is the more meaningful measure here.

Noodlecake’s earlier September release, Flick Shot Rogues, used the same try-before-you-buy structure on iOS and drew a far larger install count over its first month, which offers a useful comparison point for how free-to-try volume converts into revenue.

A publisher such as Noodlecake works with independent developers like Pine Creek Games, so a successful title can contribute to group revenue.

What the milestone means for Streamplay investors

The mobile launch builds on Winter Burrow’s established commercial performance, with the title having previously surpassed A$6 million in cumulative gross revenue. Its reach now spans multiple gaming platforms:

  1. PC (Steam)
  2. Console (Xbox, Nintendo Switch)
  3. Mobile (iOS, Android)

Noodlecake has more than 85 published titles and approximately 290 million downloads worldwide. Streamplay’s operations span game development and publishing, esports, streaming and telco-aligned services across North America, Australia, MEA and the Pacific Islands.

Investors exploring how Noodlecake structures its premium pipeline beyond mobile can read our detailed coverage of Noodlecake’s Project DS publishing deal, which sets out the milestone-based structure, the staged recoupment model and the 2027 PC and console launch target.

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Frequently Asked Questions

What is the Streamplay Studio Winter Burrow milestone?

Winter Burrow, published by Streamplay's subsidiary Noodlecake Studios, has passed 1 million combined downloads, purchases and player activations across PC, console and mobile.

How much money has Winter Burrow made?

The game has earned more than A$6 million in total gross revenue across its platforms. The mobile version added about A$153,000 in its first month.

What is the difference between free-to-try and paid download games?

A paid download means players buy the game before installing it, as on Google Play. Free-to-try lets players install and play the opening part, then pay once to unlock the full game, as on iPhone.

Why are Winter Burrow's mobile installs not the same as sales?

On iPhone, many players install the game free to try the opening portion, so installs do not match paid sales. The company says gross revenue is the better measure.

When did Winter Burrow launch on mobile?

The mobile version launched on 30 September 2026 on iPhone and Android. It joins the PC, Xbox and Nintendo Switch versions.

Josua Ferreira
By Josua Ferreira
Partnership Director
Josua Ferreira holds a Bachelor of Commerce in Marketing and Advertising and brings a background in publication, business development, and ASX market storytelling. He has worked with listed companies across the resource sector and broader market, combining sharp commercial instincts with a genuine commitment to keeping investors informed.
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