Streamplay Studio Signs Premium Publishing Deal for Cooperative Title Project DS

By Josua Ferreira -

Streamplay Studio has announced that its wholly owned subsidiary, Noodlecake Studios, has entered a publishing and development support agreement with Sequence Break for a premium PC and console title operating under the working title “Project DS”. The milestone-based arrangement targets delivery of a vertical slice through CY2026, with commercial rollout targeted for 2027 subject to development progress.

Noodlecake signs publishing deal with Sequence Break for premium co-op title

Noodlecake has entered a publishing and development support agreement with Sequence Break for “Project DS”, a premium single-player and cooperative title featuring original gameplay systems. The project is currently in development for PC and console platforms and represents an expansion of Noodlecake’s full-cycle premium publishing pipeline beyond mobile adaptation and porting projects.

The initial development phase is structured around delivery of a vertical slice milestone through CY2026, which is expected to inform broader production planning and platform engagement activities. Commercial rollout is targeted for 2027, subject to development progress.

The agreement positions Noodlecake as a full-cycle premium publisher rather than solely a mobile porter, a strategic shift that could unlock higher-margin revenue streams through deeper participation in a project’s development-to-revenue lifecycle.

Sequence Break’s track record with Soundfall

The partnership builds on Noodlecake’s prior publishing relationship with Sequence Break through Soundfall, a rhythm-based cooperative action title released simultaneously across PC, Xbox, PlayStation and Nintendo Switch platforms in 2022. Soundfall achieved over 200,000 lifetime installs across PC and console, generating more than US$1.5 million (~A$2 million) in gross platform revenue to date.

Sequence Break Track Record & Studio Pedigree

Through that collaboration, Noodlecake gained direct operational experience working alongside the studio across multi-platform development, certification and commercial launch execution. Soundfall was supported by an Epic MegaGrant, featured in Nintendo Indie World showcases, received recognition at MAGFest, and formed part of the Smithsonian American Art Museum Arcade exhibit program.

Ryan Holowaty, CEO of Noodlecake

“Similar to Winter Burrow, Project DS represents exactly the kind of premium indie project we want to back – a game built around memorable co-op experiences, strong replayability and a clear creative identity. Our previous collaboration on Soundfall gave us firsthand experience working alongside Sequence Break through a full multi-platform launch, and we’re excited to now support Project DS much earlier in its development journey.”

What is premium PC/console game publishing?

Premium PC and console game publishing involves milestone-based development support, where the publisher provides funding tied to development progress checkpoints. A vertical slice refers to a playable segment demonstrating core gameplay mechanics, used to secure further funding and platform partnerships.

This model contrasts with mobile adaptation and porting projects. PC and console publishing arrangements typically involve multi-year collaboration between publisher and developer from active development through commercial launch and post-launch support.

The distinction matters to investors because earlier involvement in a project’s lifecycle means more influence over commercial outcomes and deeper revenue participation.

Development team credentials

Sequence Break is an independent game studio founded by developers and creatives with experience spanning globally recognised franchises. The team’s pedigree includes:

  • Fortnite
  • Diablo IV
  • Risk of Rain 2
  • Gears of War
  • League of Legends
  • Terraria

Team pedigree from these franchises provides operational credibility for a premium indie project targeting replayable co-op gameplay, reducing execution risk for the development bet.

Commercial structure and Noodlecake’s role

Commercial terms remain confidential. However, Noodlecake is expected to recoup its staged development investment prior to transitioning into long-term performance-based revenue participation arrangements aligned with commercial success outcomes.

Noodlecake’s responsibilities include development support, platform strategy, marketing support and commercial publishing services across major storefronts. The agreement enables engagement with platform partners regarding potential funding, promotional support and distribution opportunities throughout the game’s development lifecycle.

Consistent with Noodlecake’s broader publishing strategy, the Company may also pursue platform marketing, subscription and exclusivity opportunities where commercially appropriate.

Project DS is being developed in Unreal Engine 5 and is intended as a premium multi-platform release supported by future content updates and downloadable expansions. The recoupment-first structure protects Noodlecake’s capital while the performance participation creates upside exposure to commercial success.

Strategic fit within Streamplay’s portfolio expansion

The agreement forms part of Streamplay’s broader push into premium PC and console publishing. Following the success of Winter Burrow, Noodlecake’s decision to back Sequence Break strengthens Streamplay’s growing portfolio of premium multi-platform publishing projects.

Streamplay believes Project DS is well aligned with broader industry trends favouring replayable social and cooperative gameplay experiences across premium PC and console markets. The project is designed for solo or cooperative play, combining procedural gameplay elements, persistent progression mechanics and evolving player-driven encounters intended to support long-term replayability.

Bert Mondello, Chairman of Streamplay Studio

“This agreement is another significant step in Streamplay’s expansion into premium PC and console publishing. Following the success of Winter Burrow, we believe Noodlecake’s decision to back Sequence Break will further strengthen Streamplay’s growing portfolio of premium multi-platform publishing projects and create additional long-term commercial opportunities for shareholders.”

Multiple premium publishing deals in the pipeline diversify Streamplay’s revenue sources beyond mobile and create recurring operational update catalysts through development milestones.

The Project DS agreement is not an isolated move: Noodlecake’s Tiebreakers publishing deal with French developer Tiecorp Studio targets the same Q4 2027 commercial window, with early reveal content generating over 175,000 views within 24 hours and the title already available to wishlist on Steam.

Key dates and next steps

The development timeline provides investors with a structured sequence of potential re-rating catalysts as the market gains visibility on development progress and platform partnerships:

  1. Vertical slice milestone: Through CY2026
  2. Platform engagement and production planning: To follow vertical slice completion
  3. Commercial rollout target: 2027 (subject to development progress)
  4. Additional milestones and platform details: To be announced progressively

Each milestone creates a potential catalyst as development advances, with platform partnerships, showcase participation and launch timing expected to be disclosed as production progresses.

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Frequently Asked Questions

What is the Streamplay Noodlecake Project DS publishing deal?

Noodlecake Studios, a wholly owned subsidiary of Streamplay Studio (ASX: SP8), has signed a publishing and development support agreement with indie developer Sequence Break for a premium PC and console title codenamed Project DS, with a vertical slice milestone targeted through CY2026 and commercial launch planned for 2027.

Who is Sequence Break and what have they made before?

Sequence Break is an independent game studio whose team has experience on franchises including Fortnite, Diablo IV, Risk of Rain 2 and League of Legends. Their previous title Soundfall achieved over 200,000 lifetime installs and generated more than US$1.5 million in gross platform revenue after launching across PC and consoles in 2022.

What is a vertical slice in game development and why does it matter?

A vertical slice is a playable segment of a game that demonstrates its core mechanics, used to validate the concept and secure further funding or platform partnerships. For Project DS, delivery of the vertical slice through CY2026 is the first major milestone before full production and commercial planning can proceed.

How does Noodlecake make money from publishing Project DS?

Under the agreement, Noodlecake is expected to first recoup its staged development investment before moving into long-term performance-based revenue participation tied to commercial success. The structure also allows Noodlecake to pursue platform marketing, subscription and exclusivity opportunities where appropriate.

How does Project DS fit into Streamplay Studio's broader strategy?

Project DS is part of Streamplay's push into premium PC and console publishing, alongside a separate Tiebreakers publishing deal with French developer Tiecorp Studio that also targets a Q4 2027 commercial window, building a diversified portfolio of premium multi-platform titles beyond Noodlecake's original mobile focus.

Josua Ferreira
By Josua Ferreira
Partnership Director
Josua Ferreira holds a Bachelor of Commerce in Marketing and Advertising and brings a background in publication, business development, and ASX market storytelling. He has worked with listed companies across the resource sector and broader market, combining sharp commercial instincts with a genuine commitment to keeping investors informed.
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