Playside Studios Ltd Posts FY26 Profit Turnaround on Record Original IP Revenue

PlaySide Studios FY26 results show a full-year return to profitability — NPAT of $5.4m reversing a $12.1m loss — driven by MOUSE: P.I. for Hire delivering A$24m in revenue and setting a new record for Original IP performance in the company's history.
By Josua Ferreira -
  • PlaySide Studios returned to profitability in FY26, recording NPAT of $5.4m and EBITDA of $15.5m against a $12.1m net loss and $7.5m EBITDA loss in FY25.
  • MOUSE: P.I. for Hire generated A$24m in revenue and over US$30m in gross sales across 1.1 million units, making it the most commercially successful Original IP in the company's history.
  • Original IP revenue surged 108% to $34.7m, now representing 63% of total revenue, with 30% of that figure derived from back catalogue rather than MOUSE alone.
  • A June 2026 restructure following the loss of Meta Horizon Worlds work removed 40 roles at a $1.2m cost, delivering $4.8m in annualised savings and bringing cumulative restructure savings to approximately $12m per annum.
  • Game of Thrones: War for Westeros (early CY2027) and Dumb Ways to Build (10 September 2026) anchor the FY27 catalyst pipeline, with the GoT teaser already drawing 15 million views and 300,000 wishlists.
Summarise with AI:

PlaySide returns to profit as MOUSE drives record Original IP revenue

In its FY26 results presentation delivered on 20 August 2026, PlaySide Studios detailed a full-year turnaround, recording revenue of $54.9m and beating its $50–53m guidance range.

The company delivered EBITDA of $15.5m, a swing from a $7.5m loss in the prior corresponding period (pcp), and NPAT of $5.4m, reversing a $12.1m loss. Management identified MOUSE: P.I. for Hire as the primary driver, describing it as the most commercially successful Original IP title in the company’s history.

The presentation framed a two-sided story: strong owned-content performance offset partly by the loss of the Meta Horizon Worlds contract, with new contracts already signed to help rebuild the pipeline.

FY26 financial results

Total revenue of $54.9m rose 13% on the pcp of $48.7m. The mix shifted markedly toward owned content. Original IP revenue reached $34.7m, up 108%, while External Projects revenue fell 37% to $20.2m.

MOUSE contributed approximately A$24m, and around 30% of Original IP revenue was derived from back catalogue. The decline in External Projects reflected the conclusion of the 2K Civilization project in September 2025, partly offset by several smaller wins and scope expansions in the first half.

EBITDA of $15.5m included a $7.8m benefit from the Digital Games Tax Offset and absorbed $1.2m in one-off restructure costs recognised in June 2026. Operating cash flow turned positive at $10.7m, from a $7.3m outflow, and the cash balance rose to $15.4m at 30 June 2026, from $13.5m a year earlier.

AUD$M FY25 1H26 2H26 FY26
Revenue 48.7 20.4 34.5 54.9
Original IP 16.7 5.6 29.1 34.7
External Projects 32.0 14.8 5.4 20.2
EBITDA (7.5) 9.5 6.0 15.5
EBIT (14.0) 7.8 0.1 7.9
NPAT (12.1) 7.9 (2.5) 5.4
Cash at Bank 13.5 14.0 15.4 15.4
Headcount 264 261 221 221

For investors, the numbers point to Original IP scaling to offset a cyclical trough in External Projects, a structural shift toward higher-margin owned content.

Multi-year revenue trajectory

Management framed FY26 as a resumption of growth on a leaner cost base, citing a 40% revenue CAGR across FY19 to FY26. Milestone years included:

  • FY19: $5m
  • FY24: $65m
  • FY25: $49m
  • FY26: $55m

While FY26 marked a record for Original IP revenue specifically, total revenue in FY24 ($65m) remained higher than the current year.

MOUSE: P.I. for Hire, the franchise driving the turnaround

MOUSE: P.I. for Hire launched simultaneously on six PC and Console platforms on 16 April 2026 (US time), with a physical edition available in global retailers from 10 July 2026. Management presented it as the most successful game launch in the company’s history.

The MOUSE opening weekend set the commercial tone early, with 360,000 units sold and US$10.4 million in gross sales across Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 in the first two days alone.

Key performance statistics as at 18 August 2026 included:

  • US$30m+ gross sales since launch
  • 1.1m+ unit sales to date
  • 94% ‘Very Positive’ Steam review score
  • 3.3m outstanding wishlists
  • 48/52 PC/Console unit mix

MOUSE: P.I. for Hire - Performance Dashboard

Downloadable content (DLC) is in development, with additional content and a sequel planned. The company noted it has secured exclusive rights to the MOUSE sequel.

Critic Review, PC Gamer

“… MOUSE: P.I. For Hire is the best shooter I’ve played in ages.”

The title demonstrates PlaySide’s ability to build and monetise a globally successful Original IP franchise, the core of the long-term investment thesis.

Why owned IP matters for a games studio

PlaySide’s pivot toward Original IP is the strategic shift investors should monitor.

The Horizon Worlds loss and rebuilding the pipeline

Management described the loss of Meta Horizon Worlds work as significant. In response, a June 2026 restructure made 40 roles redundant, delivering annualised cost savings of $4.8m against total restructure costs of $1.2m. Current headcount stands at 214, and two Melbourne offices are consolidating into a single new Docklands office from September 2026.

The company balanced this against a recovery in work-for-hire activity, noting several smaller contracts signed since June across different Meta projects, alongside recent awards from Epic Games and Zero Latency.

Cumulatively, annualised savings of approximately $7m followed the April 2025 restructure, with a further ~$5m in annualised savings expected during FY27. Investment in the business development team was maintained, including experienced hires (UAE x2, Europe x1) to rebuild the pipeline.

The presentation noted that while the loss of Horizon Worlds work was significant, the company continues to sign new External Projects work.

The cost base has been reset while the pipeline rebuild is underway, positioned by management as the top near-term priority.

Pipeline and FY27 catalysts

The presentation outlined a forward-looking roadmap centred on three FY27 catalysts:

  1. Game of Thrones: War for Westeros, a real-time strategy PC title expected to launch early CY2027 (2HFY27). A teaser trailer released on 14 August drew 15m+ views across all channels, with 300k+ wishlists to date and a gameplay trailer due the following week.

  2. Dumb Ways to Build, a new co-operative multiplayer PC/Console title announced at the presentation and launching 10 September (US time), targeting the viral “friendslop” genre.

  3. Rebuilding the External Projects pipeline via the expanded BD team.

The company also pointed to broader Dumb Ways IP monetisation, including a Fortnite collaboration with Epic Games (17m+ UGC views), a new UEFN deal signed in August 2026, and Spin Master’s Wheel of Pain card game launched under licence.

Further ahead, Dew, a publishing agreement signed with MVRX Games, remains on track for a CY2028 PC/Console launch.

Investors exploring the longer-dated pipeline beyond FY27 can find our detailed coverage of the Dew publishing deal, which outlines the MVRX Games partnership structure, the capital commitment involved, and what the publishing model means for PlaySide as a third revenue stream.

Title 2026 2027 2028 Stage
MOUSE: P.I. for Hire Live New DLC Sequel dev Launched
Dumb Ways to Build Launch New content New content Launching 10 Sep
Game of Thrones: War for Westeros Launch New DLC Marketing underway
Dew Launch In development

A multi-title release cadence through FY28 gives investors visible forward catalysts beyond MOUSE.

Investment thesis in brief

The FY26 presentation left investors with several clear takeaways:

  • Returned to profitability and positive operating cash flow after a loss-making FY25.
  • Proven ability to launch and monetise Original IP at global scale via MOUSE.
  • A reset, leaner cost base with a further ~$5m in FY27 annualised savings expected.
  • A strong near-term catalyst pipeline anchored by Game of Thrones: War for Westeros and Dumb Ways to Build.

The cash position of $15.4m supports the pipeline, supplemented by $13.9m (net of costs) raised across FY26 through a placement, Share Purchase Plan and debt facility.

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Frequently Asked Questions

What were PlaySide Studios' FY26 financial results?

PlaySide Studios reported FY26 revenue of $54.9m (up 13% on the prior year), EBITDA of $15.5m (swinging from a $7.5m loss), and NPAT of $5.4m (reversing a $12.1m loss), with operating cash flow turning positive at $10.7m.

How did MOUSE: P.I. for Hire perform commercially?

MOUSE: P.I. for Hire generated over US$30m in gross sales and sold more than 1.1 million units since its April 2026 launch, earning a 94% 'Very Positive' Steam review score and contributing approximately A$24m to PlaySide's FY26 revenue.

What is PlaySide Studios' next major game release after MOUSE?

PlaySide has two near-term releases: Dumb Ways to Build, a co-operative multiplayer title launching 10 September 2026, and Game of Thrones: War for Westeros, a real-time strategy PC game targeting an early CY2027 launch that has already attracted 15 million trailer views and 300,000 wishlists.

Why did PlaySide Studios restructure in 2026 and what did it cost?

PlaySide restructured in June 2026 following the loss of its Meta Horizon Worlds contract, making 40 roles redundant at a one-off cost of $1.2m to deliver annualised savings of $4.8m, bringing cumulative annualised savings across two restructures to approximately $12m.

What is the Digital Games Tax Offset and how does it affect PlaySide's results?

The Digital Games Tax Offset (DGTO) is an Australian government subsidy for eligible game development expenditure; it contributed $7.8m to PlaySide's FY26 EBITDA of $15.5m, meaning underlying operating earnings before the offset were approximately $7.7m.

Josua Ferreira
By Josua Ferreira
Partnership Director
Josua Ferreira holds a Bachelor of Commerce in Marketing and Advertising and brings a background in publication, business development, and ASX market storytelling. He has worked with listed companies across the resource sector and broader market, combining sharp commercial instincts with a genuine commitment to keeping investors informed.
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